Quick and self-leaner with motivated and confident attitude towards the work and keeping positive environment. I design for passion and profession.
I'm a skilled 3D artist and also have good knowledge and experience in 3D character modeling, digital sculpting, hardsurface modeling, texturing, UV unwrapping, baking maps. digital cloth/apparel making and graphic designing.
Not only that, but I am passionate about character, animal, digital sculpting, digital cloth and creature development.
Sculpting highpoly/micro details using the ZBrush tools, brushes and techniques for baking purpose or are per the project requirement.
For realistic and cloth like feel approach using the tool Marvelous Designer and then sculpting and cleaning the mesh in ZBrush or Autodesk Maya.
Converting the highpoly model to lowpoly optimized mesh flow manually for rigging and animation purpose.
Unwrapping the modeling after modeling or retopology for baking and texturing process manually or in a optimized way (with the required texel density, shell padding and tile padding).
Baking the highpoly details to the lowpoly model/geometry.
Texturing the modeling after baking maps using industry standard PBR metallic roughness workflow in Adode Substance Painter.
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Noida, UP

Bangalore, Karnataka

Gurgoan, Haryana